#pragma once
#include "grass.h"
#include "../textureMgr.h"
#include "../shaderMgr.h"
#include "../heightmapMgr.h"
#include <vector>
#include <string>
#include <fstream>

using namespace std;

class cGrassBuilder
{
public:
	void OnInit(string GrassMap,DWORD dwNum);
	void Update(float dt);
	void Render();
	void Release();

	void SetTexture(WCHAR* path);
	void SetShader(WCHAR* path);
private:
	vector<cGrass*> vecGrasses;
};